Water Weird — Alchemy Horizons: Baldur's Gate #41

Alchemy Horizons: Baldur's Gate · #41 · common

Water Weird

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Creature — Elemental Weird3U

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

{1}{U}: Water Weird gets +1/-1 until end of turn.

P/T3/4
Mill

Légalité

  • Standard
  • Pioneer
  • Modern
  • Legacy
  • Vintage
  • Commander
  • Pauper

Illustration deBrent Hollowell · 2022


Number
#41
Rarity
common

Data from Scryfall. Magic: The Gathering © Wizards of the Coast.