Rise and Shine — Jumpstart: Historic Horizons #238

Jumpstart: Historic Horizons · #238 · rare

Rise and Shine

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Sorcery1U

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Overload

Legality

  • Standard
  • Pioneer
  • Pauper

Illustrated byFranz Vohwinkel · 2021


Number
#238
Rarity
rare

FAQ

Frequently asked questions

How much is Rise and Shine worth?
There is no market price on record for Rise and Shine (Jumpstart: Historic Horizons #238) yet. The card is in our catalogue and its price will appear as soon as market data lands.
What is the most expensive printing of Rise and Shine?
The most expensive printing of Rise and Shine is the one from March of the Machine Commander, at €0.39. 5 printings are tracked in total.
Which set is Rise and Shine from?
Rise and Shine is card #238 of the Jumpstart: Historic Horizons set in Magic: The Gathering, with rare rarity.

Other editions of this card

Rise and Shine

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  1. Rise and Shine — March of the Machine Commander

    March of the Machine Commander

    €0.39

  2. Rise and Shine — Modern Horizons 2

    Modern Horizons 2

    €0.26

  3. Rise and Shine — Modern Horizons 2

    Modern Horizons 2

    €0.25

  4. Rise and Shine — Modern Horizons 2 Promos

    Modern Horizons 2 Promos

Data from Scryfall. Magic: The Gathering © Wizards of the Coast.